BEAT

Completed

8.3

Concept,Applications

9.0/10

Field of Work

9.2/10

Deploy plan

8.0/10

Team,Popularity

7.2/10

Intelligent Rating

8.2/10

Ended-July 15, 2018  Rating-8.3/10

BEAT(BEAT) will be ‘mined’ by users doing a variety of sports or fitness activities, tracked by certified technology. This alone makes BEAT so much more that a mere cryptocurrency.It is a beacon for ongoing motivation.

           #Sports/Fitness

Basic Details-Financials-
Name of ICOBEATToken–BEAT
WEBSITEbeat.orgpresale-
Field of workHealth and Sports IndustryMainsale-Completed
countryGermanysoftcap
Pre-sale -Completedhardcap35,000,000 EUR
Start-end2018-01-23 - 2018-02-20Total /max5,000,000,000 BEATs
Sale startFebruary 20, 2018Price -1 BEAT = 0.019 EUR
Sale endsJuly 15, 2018Curr AcceptedETH, EUR
PlatformEthereumEth=/eth
TypeERC20Btc=/btc
Algorithm usedMin buy
Blockchain usedYesBonuses
Nosale countryUSA, Hong Kong SAR, the Peoples Republic of China, Japan, Australia or resident of the Republic of Singapore,
Socialist Republic of Vietnam or resident of a country whereAmerican embargoes and sanctions are in force, namely Iran, North Korea, Syria, Sudan.
Social details - Whitepaper Download Link

Onepager Download Link
Competition already existing - NYA
Uniqueness than competitors - Data Privacy, Get rewarded for working out
Unique selling point if any - Employee Health Benefits, Own Your Fitness Data
Phases of development/plan implementation

2014 - Magicline 2.0: Start of development to digitize sport facility management. Decision to replace existing market leading sports facility management software in MS-Access with a cloud solution.
2015-2016 - Development of the ecosystem to digitize sport facility management; Incorporation of Eurofit24 GmbH to provide financial services currently managing volume of 50 million Euro of receivables per year.Incorporation of Bedarf.de GmbH and MySports GmbH to provide a role model for e-commerce. Start of the development of the app "NoExcuse" by MySports. Magicline 2.0 has been developed with 140 person team working on it.
2017 - Magicline 2.0 is released; 3,000 customers are migrated to Magicline 2.0 which becomes a full success. Release of the first version of the NoExcuse app, being part of the customer interface for people to interact with their sports providers, as e.g. fitness studios.
2018 - BEAT Initial Token Sale launches. Publication of an enhanced version of NoExcuse.
2019 - Roll-out of the BEAT Ecosystem in Germany.
Starting 2020 - Roll-out of the BEAT Ecosystem to the world.
Detailed intro of ICO


Hundreds of millions of people are doing sports every day. SportAlliance will take this to the next level with revolutionary blockchain technology. Starting with our ICO we will establish BEAT as the economy of the global sports and fitness industry.
Soon every person passionate about sports will be able to earn BEATs by electronically trackable and certified exercises, be it in the gym or outside. We aim to encompass participants from all over the world doing all kinds of sports and at all levels of fitness.
BEAT will be ‘mined’ by users doing a variety of sports or fitness activities, tracked by certified technology. This alone makes BEAT so much more that a mere cryptocurrency. It is a beacon for ongoing motivation. It is the thread, that will connect ecosystems, that so far have been separate, joining all the sports communities that have lived in silos so far.


Team
CEO - Daniel Hanelt Linkedin
CTO - Kjeld Peters Linkedin
Chief Product Officer - Daniel Wischer Linkedin
Chief Communication Officer - Merle Molitor
  • Magicline 2.0: Start of development to digitize sports facility management
  • Decision to replace existing market leading sports facility management software in MS-Access with a cloud solution.
  • Development of the ecosystem to digitize sports facility management; Incorporation of Eurofit24 GmbH to provide financial services currently managing volume of 50 million Euro of receivables per year.
  • Incorporation of Bedarf.de GmbH and MySports GmbH to provide a role model for e-commerce, Start of the development of the app "NoExcuse“ by MySports Magicline 2.0 has been developed by a team of 140 employees
  • Magicline 2.0 is released
  • 3,000 customers are migrated to Magicline 2.0 which becomes a full success
  • Release of the first version of the No Excuse app
  • Being part of the customer interface for people to interact with their sports providers, as e.g. fitness studios
BEAT ITS launches Publication of an enhanced version of NoExcuse
Roll-out of the BEAT Ecosystem in Germany
Roll-out of the BEAT Ecosystem to the world
Team


Daniel Hanelt
CEO


Daniel Wischer
Chief Product Officer


Kjeld Peters
Chief Technology Officer


Jens Kappe
Chief Visionary Officer


Sven Eismann
Chief Marketing Officer


Thomas Bartz
Chief Financial Officer

 

 

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